Actually, I don’t care that much about Sandra to actually call her “the Queen,” but let’s be honest. You don’t win Survivor twice without being a pretty savvy player. As the only two-time winner of this game, no one came into the Game Changers season with a bigger target across her back. For my money, Sandra lasted much longer in this game that I expected. She isn’t a particularly physical player, but her ability to manipulate and work the alliances to her advantage to make it past the first one or two Tribal Councils this season was pretty impressive. In fact, I was bracing for her magic to work one more time and blindside Tai, who’s currently sitting on two Immunity Idols.
Alas, it was not meant to be. I’m wondering if Sandra’s tribe mates were throwing a little kabuki theater out there to make her believe she was still in the game and Tai was about to get his torch snuffed out. I honestly don’t understand why they had all that whispering drama if the numbers were already there. Nevertheless, Sandra went out fighting right to the end. I’m guessing she knew the jig was up, but wasn’t about to throw in the towel. I respect her for respecting the game to not give up. And while I thought it was classy that her tribe mates applauded her out of respect as she left the island, I’m pretty sure it was the goats who were really happy on this night!
How Did We Get Here?
After (yet) another shakeup, reshuffling the castaways into two tribes, players were once again scrambling for alliances. Well, everyone but Tai. He was busy collecting Immunity Idols like Star Wars action figures. Because of the odd number of castaways, one player was the odd man out. Naturally, it was the oddest of them all: crazy Debbie. She was sent off to “exile” for a few days. Of course, her exile experience was pretty sweet: a boat stocked with food and a visit from Survivor: Caramoan Sole Survivor John Cochran who came aboard to dispense wisdom and advice to the most wisdomless player in the game.
Look, we get it. Debbie’s good for TV because she’s…eccentric. She’s also hard-headed, tone deaf, immature and consumed by pride and insecurity (though she’d never admit it). Watch her conversation with Cochran. Everything she said with her mouth was completely contradicted with her body language; up to and including a creepy and invasive hug that went on nearly too long. I Cochran is a budding television writer, but his acting skills to keep Venus Flytrap at bay and (somewhat) on message was impressive.
Better than the food and visit from Cochran, Debbie also collected an advantage to be played later in the game: a second vote at Tribal Council. On paper, this sounds like a great advantage—and it is—but Debbie’s going to have to be smart to play it. The last time we saw this advantage in play was during Survivor: Second Chance, and it didn’t work out so well for Stephen Fishbach. He used both of his votes in the very Tribal Council that saw him get eliminated. Fishbach was one of the smartest players ever in this game. Giving this advantage to Debbie is like giving a gun to a chimpanzee: even though the monkey has no idea how to use it, someone’s gonna get shot.
One More Word About Sandra
Here are a few more points to consider about Sandra. She’s now played Survivor three times. She won the first two times (Pearl Islands, Heroes vs. Villains). Prior to this season, she’s only had three votes against her in 94 total days in the game, placing her in eighth place on the Most Days list. Here’s the most interesting stat on top of all that: she’s never won individual immunity. Not once.
People often associate challenge dominance with being favored to win, but Sandra is the exact opposite. This is why I’ve always believed people inside and outside Survivor place too much emphasis on physical threats. Look at Ozzy. He’s won 14 individual challenges during his four seasons and has only made it to the Final Tribal Council once (Cook Islands).
Sandra stood out by being smart and strategic and knowing how to make the luck work to her advantage.
In the Driver’s Seat
With Sandra out of the way, Nuku’s got a vacancy for top dog. Ozzy seems the natural choice, but for all his physical attributes, Ozzy’s lack of strategery usually costs him in the game. For my money, Sarah’s about to become the real player at Nuku. This is her opportunity to step up and make a big move in this game. Watch your six, Ozzy!
Move of the Week
No brainer: voting out Sandra. Even her tribe mates understand what sort of a threat she is and finally took her out of the game. Until now, she’s been the sharpest, most strategic player out there. Without Sandra in the game, it’s going to open up for someone. That someone will likely be anyone but Ozzy. He’s the biggest buck at deer camp, in the eyes of his Nuku mates.
Employee of the Week
I’m going to give it to Tai. He’s now sitting on two idols that no one definitively knows he’s holding. That’s a huge advantage; especially for a player everyone knows is sneaky and has a nose for the idols. He’s going to have to play them wisely, though. He should be able to cruise into the merge with them, so long as his Nuku mates turn their attention to Ozzy (which we all expect to happen in three…two…)
Is This the Week Varner Finally Starts to Play?
No really. Is it? So far, he’s been a 200-lbs. bag of wet sand the rest of his team drags from one challenge to the next.
Prediction for Next Week
In an attempt to win immunity for her tribe, Debbie noisily devours 25 live grubs before she can be stopped and reminded it is not an eating challenge. Meanwhile at Mana, Aubry furrows her brow in quiet consternation.